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	<title>Nyquist Capital &#187; V</title>
	<link>http://www.nyquistcapital.com</link>
	<description>More Signal. Less Noise.</description>
	<pubDate>Wed, 12 Nov 2008 19:18:08 +0000</pubDate>
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		<title>Online Gaming the Next Broadband Growth Driver?</title>
		<link>http://www.nyquistcapital.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.nyquistcapital.com%2F2006%2F03%2F23%2Fonline-gaming-the-next-broadband-growth-driver%2F&amp;seed_title=Online+Gaming+the+Next+Broadband+Growth+Driver%3F</link>
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		<pubDate>Thu, 23 Mar 2006 18:54:43 +0000</pubDate>
		<dc:creator>Andrew Schmitt</dc:creator>
		
		<category><![CDATA[Carriers]]></category>

		<category><![CDATA[Media]]></category>

		<category><![CDATA[SNE]]></category>

		<category><![CDATA[V]]></category>

		<guid isPermaLink="false">http://www.nyquistcapital.com/2006/03/23/online-gaming-the-next-broadband-growth-driver/</guid>
		<description><![CDATA[I&#8217;ve questioned in the past whether the US really wants broadband, and I think that the lack of a killer app, not availability, is what prevents widespread adoption. A comment made by a reader a keynote speech by Sony(SNE), and an article in the WSJ helped crystallize some thoughts I have had.
China is regulating the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve questioned in the past <a href="http://www.nyquistcapital.com/2006/03/07/does-the-us-really-want-broadband/">whether the US really wants broadband</a>, and I think that the lack of a killer app, not availability, is what prevents widespread adoption. A <a href="http://www.nyquistcapital.com/2006/03/07/does-the-us-really-want-broadband/#comment-245">comment made by a reader</a> a <a href="http://games.slashdot.org/article.pl?sid=06/03/22/208221&#038;from=rss">keynote speech by Sony</a>(<a href='http://www.nyquistcapital.com/symbol/SNE/' title='Nyquist Archives: SNE'>SNE</a>), and an <a href="http://online.wsj.com/article/SB114307601057705824.html?mod=todays_asia_opinion">article in the WSJ</a> helped crystallize some thoughts I have had.</p>
<p>China is regulating the amount of time children under 18 can spend playing online videogames. <strong>When China steps in to start regulating a runaway trend you can be sure it is starting to reach critical mass</strong>.<br />
 <a href="http://www.nyquistcapital.com/feeder/?FeederAction=clicked&amp;feed=Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.nyquistcapital.com%2F2006%2F03%2F23%2Fonline-gaming-the-next-broadband-growth-driver%2F&amp;seed_title=Online+Gaming+the+Next+Broadband+Growth+Driver%3F#more-250" class="more-link">(more&#8230;)</a></p>
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