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Online Gaming the Next Broadband Growth Driver?

I’ve questioned in the past whether the US really wants broadband, and I think that the lack of a killer app, not availability, is what prevents widespread adoption. A comment made by a reader a keynote speech by Sony(SNE), and an article in the WSJ helped crystallize some thoughts I have had.

China is regulating the amount of time children under 18 can spend playing online videogames. When China steps in to start regulating a runaway trend you can be sure it is starting to reach critical mass.
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